URL (Kinect/KinectJS Required): GestuRater

Basic Feature Set:

Bonus Feature Set (Not Initially Planned for This Week):


We knew that the first step to getting an up-and-running functional prototype for GestuRater would be to ensure we were accurately implementing skeletal tracking using the Kinect

and KinectJS platforms. (Actually the first step was installing Windows on our Macs and all of the junk it takes to get the Kinect to actually interface with the computer) So we

hunkered down one Monday afternoon and blasted through code and numerous trials until we had those magical red dots on-screen tracking the user's joints. We then decided that

our primary focus needed to be getting basic functionality of the app up and running, that being letting users navigate through images (in fact, just getting images on the canvas

in general), let them rate images good or bad with up or down gestures respectively, mapping good and bad to green and red bars on the top and bottom of the screen, and getting

a basic set of instructions on the screen before the user starts using the app. All of this would have to occur in a cycle, so that when a user was done, they would be notified

and the system would reset to its starting state. Without all of these features, we would have nothing worth testing. After the skeletal tracking was in place, we implemented

drawing mechanisms for the green and red bars and images, albeit without integrating these methods into the Kinect code. Two days later, Manvi and Justin worked to get the

images to display on canvas, and Justin developed a script that would resize images. Because things were going well, we decided to implement this resizing script for when

a user would rate a dish: when they rated it, the image would resize and queue into either the green or red bar, as if the user's gesture had moved it there. Later that night,

Mahalia, Justin, and Skylar worked out the remaining feature set that we wanted for Thursday. Justin handled the disappearing instruction text, Mahalia handled recognizing

gesture direction and image queueing, and Skylar worked on fixing formatting issues in the html, the app website, and running each test after new code was committed with the

Kinect. As a result, we now have a functional, initial prototype that includes our basic feature set, plus some. An all together successful week!


Remaining Features/Design Decisions: